SKIN






SKIN is an organic self-structure, an artificial corpus overlapping meshing systems and subsystems, inhabiting space and challenging its perception.

SKIN was conceived as a computational design, based on emerging logics of construction and manufacturing. Large Scale CNC along with high tech matters and other techniques will be employed to rapid prototype and assemble this processual design.
Parametric tools were used in order to process data, find and refine form, simulate fluidity and a set of performances.

This 5 meter long structural design brings a landscaped pièce unique recreating new formal ways of apparel, gathering behaviour and creating organisational newness.

Design team: Jorge Ayala, Jonas Braoudé, 
Physical fabrication: Style & Design

Photo Jonas braoude skin

Publications
 SKIN exhibited at Les Arts décoratifs during AA School Paris 2011

FINAL PROTOTYPE

PHYSICAL PROTOTYPING





Fabrication process, Milling machin, Large scale CNC


 DIGITAL PROTOTYPING

Renders
Draft angle analysis
Digital process, screen shots
Preliminary Grassoper definition of SKIN
Morphological precedent